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Everything that you learn is either part of a task, part of character building, part of problem solving, or emerges in ambient chatter in the game world. On the one hand, none of this detail is presented in a simple info dump.
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#Dreamfall chapters chapter 5 full#
I’m not throwing all this information at you because it’s necessary (it is kind of), but rather as an example of what this opening episode is chock full of. As for the first game, it took place in Venice, a city I’m pretty sure was located in Connecticut. Oh and an example of utopia in this world? The unified nation of Africa, a major city of which is Casablanca, where a good portion of the action took place in Dreamfall. Europolis represents a unified European nation (or city-state) minus Great Britain. The political elections of Europolis get quite a bit of focus as one of the game’s protagonists, Zoë Castillo, is working for one of the candidate’s local campaign offices. That’s a single aspect of the worldbuilding that has been created over three games, and while such an issue has never been the central focus of the stories being told in these games, this information is important to understand what is going on in the plot in general.ĭreamfall Chapters adds a whole lot more detail about the world’s larger socio-political situation. And now in Dreamfall Chapters we find that corruption has seeped into the local provisional government. In Dreamfall, we find that the horde was fended off by a nation of zealots, the Azadi, who now maintain their position as an occupying force committed to nation building.
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For example, in Acradia, the city Marcuria was invaded by a horde of someones at the halfway point in The Longest Journey, when April Ryan, the main character of that game, is about to leave the city.
#Dreamfall chapters chapter 5 series#
However, in focusing on nuance, the series has built up quite a complex mythology and history that now must be dealt with. The adventures of the previous games were about young women having to come to terms with family problems and issues of self worth through the lens of such grander conflicts. While conflicts between such forces have popped up, kind of, in The Longest Journey and in the original Dreamfall, such conflicts have never been the central focus of these games, despite what we have been trained to expect from speculative fiction. These two world are kept separate and functioning by a force known as the Balance.Īny other series would use this milieu as a backdrop for a grand conflict between good and evil. Arcadia is a renaissance period fantasy world made up of multiple species and kingdoms. Stark is a future cyberpunk world, not a dystopia, just a world like ours, and it is as messed up and chaotic as ever. One of science, our world, known as Stark, and the world of magic, known as Arcadia. While the premise of the game makes sense, it isn’t really focused on the same thing as what the series has ultimately been interested in. Were I to explain the basic premise of the milieu, it would sound more understandable than it really is. There’s a lot to take in in this episode, and yet, nothing much happens. Now at the tail end of 2014, fans have finally had the opportunity to play the sequel to Dreamfall (but not to the original The Longest Journey) with the first episode of the sequel (each episode is referred to as a “book”) of the kickstarted Dreamfall Chapters. Then a sequel of sorts, Dreamfall: The Longest Journey, an often overlooked mess of a masterpiece, came out in 2006. The Longest Journey, one of the best point-and-click adventure games ever made, was released in 2000.